This game was built for #procjam 2014. Procjam is a game jam about procedural generation.
My entry is a Roguelike in which the levels are generated procedurally. The code generates drones in order to visualise this process.
You can view the source code here.
Written by Christopher Waite (@chrismwaite).
Symbols and their meaning:
- @ You, the hero.
- # Walls.
- . Floors.
- ~ Water and other liquids.
- = The exit. Enter this and the level will regenerate.
- b Bats, Eek!
- s Snakes, Eek!