Level Generation
  1. Creating Caves
  2. Adding Water
  3. Connecting Caves
  4. Placing Objects
  5. Play

This game was built for #procjam 2014. Procjam is a game jam about procedural generation.

My entry is a Roguelike in which the levels are generated procedurally. The code generates drones in order to visualise this process.

You can view the source code here.

Written by Christopher Waite (@chrismwaite).

Symbols and their meaning: